Enterprise Broadcast Platform

Are you AirReady?
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What's on your AirWaves?

Broadcast, Unified.

One platform runs your entire operation — on-air automation, a custom real-time audio engine, traffic and billing, network clearance, remote contribution, and a control surface every user designs for themselves. One server per site. Built entirely on our own code.

Custom C++ engine — no public libraries Fully UI-based — no studio installs Distributed — cluster & network scale
AirWaves on-air control screen
REAL-TIME ENGINE
Per-source processing
AUTOMATIC
Air + Stream events
1Server per site — you own it
20+Integrated modules, one platform
100%Browser-based control surface
10-lineTalk hybrid with screener
0Third-party audio engines
Why AirWaves is different

Things no one else does — built in, automatic.

Most broadcast systems bolt features onto decades-old cores. AirWaves was built from the engine up, in our own code, to do things the rest of the industry can't.

Exclusive Capability

Separate automation for Air and Stream — at the same time

Run your over-the-air signal and your online stream as independent, fully-automated chains simultaneously. Different ads, different content, different events firing on each — automatically, with no second system and no manual juggling. This is the single biggest gap in every other platform, and AirWaves closes it.

Air and Stream independent automation chains
Unique

Automatic markers & full metadata — written into the file

AirWaves detects Artist, Title, Intro and EOM and writes complete metadata and the markers themselves directly into every song — automatically. No other system sets markers in the file for you. Your library tags and cues itself.

Proprietary

Our own engine, our own algorithms

The real-time audio engine and processing algorithms are written entirely in-house in C++ — not assembled from public libraries. That means performance, sound, and behavior we control end to end, and capabilities competitors can't license or copy.

No Studio Installs

Completely UI-based — control from any screen

No software to install on every studio machine, no per-seat client. The entire platform runs through the browser with custom interfaces — so any screen, anywhere, becomes a fully-capable control surface.

Per-User

Every user designs their own interface

Drag-and-drop UI building, per user. Operators, PDs, traffic, and sales each get a surface tailored to their job — and can edit it themselves. PD lockdown keeps critical functions protected; every function is isolated and individually configurable.

01

On-Air & Automation

Real-time audio engine

A custom C++ engine drives playout with sample-accurate mixing, multi-output routing, and rock-solid timing — the core nothing else matches.

Processing per audio source

A full broadcast processing chain — AGC, multiband, EQ, bass, final limiting — applied independently to each source, not just the master.

Automatic file processing

Artist, Title, Intro and EOM detected and written into every file — markers and metadata set automatically as audio arrives.

Air + Stream events, separately

Independent, automatic event triggers for your broadcast and your stream — different ads and content on each, at once.

Remote voicetrack & production

Voicetrack and produce from anywhere — full production tools delivered through the browser, no studio seat required.

World-class music scheduling

Format clocks, song categories, and a full rule tree — artist/title separation, sound codes, dayparting — generating balanced logs in-house.

Automatic multi-live with AirLink

Bring multiple live remote sources on air automatically — AirLink manages contribution feeds and switching without a hand on the board.

World-class music scheduling

The sound of your station, by the rules you set

A full scheduling engine is built right in — no third-party software, no exporting and importing logs. Build format clocks, define your categories, set the rules, and AirWaves generates clean, balanced logs that sound exactly the way you want.

  • Format clocks & rotations — Power/Current (A·B·C), Recurrent, Gold
  • A full rule tree — artist & title separation, dayparting, sound codes
  • Breakable vs. unbreakable rules, scheduled across a multi-pass engine
  • Turnover analysis, spins, search depth & category health built in
AirWaves music scheduling — format clock, rule tree, and generated log
AirWaves mobile playlist viewPlaylist
AirWaves mobile controls — Go To AirLive controls
Run it from your pocket

Live on-air control, from your phone

Take command of the live broadcast from a phone or tablet — fire events, take calls, drive segments, go live. The whole operation travels with you.

  • Full live on-air capability, not just monitoring
  • Remote voicetracking and production from any device
  • Custom mobile control surfaces per user
02

Talk, Remote & Connectivity

10-line talk phone hybrid

A full call-in system with ten lines, an integrated screener, and two-way texting — manage callers and listeners from one screen.

Two-way texting & screener

Screen callers, exchange texts with listeners, and queue the best calls to air — built into the talk-show workflow.

Virtual mixer — console replacement

A software mixing surface that replaces the studio console: faders, routing, and processing without the hardware.

Multi-site contribution

Connect remote talent, satellite studios, and field contributors into one unified air chain over the network.

Live source switching

Bring sources on and off air cleanly with automatic handling, monitoring, and failover.

Mobile app builder

Build branded listener mobile apps from the platform — your station in the app stores, tied to your live stream.

03

Traffic, Billing & Sales

Full traffic & scheduling

Complete traffic system — orders, copy, logs, breaks, and reconciliation — with multi-station and cluster scope built in.

Billing, AR & general ledger

Accrual-on-airing billing, double-entry journals, accounts receivable, and a lean chart of accounts — broadcast accounting, integrated.

Network clearance

Affiliate management, affidavits, and clearance — bill on cleared spots across a national network from one ledger.

Sales associate portal

Remote, on-site order entry for your sales team — and direct-to-air ad placement, so a sold spot can hit the log from the field.

Direct-to-air placement

Approved orders flow straight into the schedule — from sale to broadcast with the approval workflow you set.

Workflow & CRM

Track clients, tasks, and approvals across sales, production, and traffic in one connected workflow and CRM.

Content & distribution

Stock your library and protect it

A built-in music store with format subscriptions delivers fresh, broadcast-ready audio on a schedule — files arrive tagged, marked, and in your format. AirVault protects and distributes your content across the operation.

  • Music store with genre & format subscriptions
  • Auto-delivery — new files arrive tagged and marked
  • AirVault content protection & secure distribution
  • Cluster & network distribution for mass deployment
AirWaves music store with format subscriptions and auto-delivery
04

Enterprise & Platform

Distributed unified platform

Enterprise-class architecture spanning sites, clusters, and a national network — one platform, centrally controlled, locally resilient.

Cluster & network control

Manage and distribute content, logs, and configuration to many stations at once for true mass deployment.

Custom UI per user

Drag-and-drop interface building for every user — each person builds and edits the exact surface their role needs.

PD lockdown & isolation

Program directors lock down critical functions; every function is isolated and individually configurable per user and role.

Weather & EAS

Integrated weather and Emergency Alert System handling — automated, compliant, and on air when it matters.

One server per site

Each site runs its own dedicated server with our custom engine — your operation, your hardware, your data.

Under the hood

Engineered from the core up — in our own code.

AirWaves doesn't wrap someone else's playout core or license a third-party audio engine. The engine, the processing, and the algorithms are ours — which is exactly why we can do what others can't.

CUSTOM C++ ENGINE

Built, not borrowed

A purpose-built real-time audio engine in native C++ — no public libraries — for performance and behavior we control end to end.

PROPRIETARY DSP

Our own algorithms

Processing and detection algorithms developed in-house, tuned for broadcast and impossible for competitors to license.

PER-SOURCE

Independent processing

A complete processing chain on every source, not just the master bus — clean, consistent sound across the whole signal path.

ONE SERVER / SITE

Owned & resilient

Each location runs a dedicated server, networked into the cluster — local performance with central control and distribution.

Per-source broadcast processing chain

A world-class enterprise platform
for serious broadcasters.

See AirWaves run your operation end to end. Book a walkthrough with our team, or try it yourself — a downloadable trial is on the way.